lilbeet
rolling

lilbeet

just beet it

6,337 little degenerates, rolled out of 279 hand-drawn parts. 64 got burned. nobody drew any of them on purpose. the machine did, one layer at a time.

    6,273left after the burn
    1,232wallets holding
    279drawn parts
    16×16pixels each
    sep 2026on robinhood chain

    none of these are real lilbeets. they are rolled in your browser from the same parts. tap one to roll it again.

    what it is

    lilbeet is a pile of 16 by 16 pixel characters that look like they have had a long week. scene, colorway, eyes, mouth, then whatever else the roll decided to put on them. a hood, a cigarette, lazor eyes, a crown, nothing at all.

    every part was drawn by hand at actual pixel size. no upscaling, no filters, no smoothing. what you see is the grid.

    6,337 came out of the roller. 64 went into the fire. 6,273 are still around.

    it was priced at almost nothing on launch. that was the point.

    not giving up. not keeping up.
    just drawing what it feels like to exist in between.

    the stack

    twenty layers, stacked bottom to top. not every layer shows up on every lilbeet, and some of them refuse to share a head.

    twenty rooms

    the scene layer is the only one every lilbeet gets. these are all of them, straight out of the art files.

    the 1/1s

    fourteen lilbeets never went through the roller. lil mons and the rest were drawn one at a time, on the same 16 by 16 grid, with parts that exist exactly once.

    they sit in the same collection as everything else. the market works out the rest.

    browse the collection

    a note

    lilbeet was basically free. no utility, no token promised.

    i just draw them. you decide what they're worth.

    you all gave it a lil bit more than i expected. thanks to everyone who took a chance on this.